Delayed Shutdown
medium
Hold the run-OK output high for a cooldown period after Stop is pressed.
What it teaches
Off-delay with a real-world framing: equipment runs, Stop fires, the output stays on for the cooldown, then drops. The twist: Start during cooldown cancels it and returns to running — that needs a small state machine (Stopped, Running, Cooldown), not just a bare off-delay timer.
Inputs and outputs
| Tag | Type | Default | Description |
|---|---|---|---|
| In_Start | BOOL | — | Starts the equipment (1 = start) |
| In_Stop | BOOL | — | Stops the equipment (1 = stop) |
| Cfg_CooldownMs | DINT | 5000 | Cooldown period in milliseconds |
| Out_Run | BOOL | — | Equipment run command |
Required behavior
- Equipment starts and Out_Run becomes 1 when In_Start is 1 and In_Stop is 0. Out_Run stays 1 after In_Start is released.
- When In_Stop is 1, the equipment enters a cooldown phase if it was running. The cooldown continues after In_Stop is released.
- During the cooldown phase, Out_Run remains 1.
- After the cooldown timer reaches Cfg_CooldownMs, Out_Run becomes 0.
- If In_Start is 1 during the cooldown phase and In_Stop is 0, the cooldown is cancelled and the equipment returns to normal running.